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© 2026 Prymir
  • Arabic
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darklink623
darklink623  changed his profile picture
2 w

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Xyphien

 
Heyyo and welcome in!
]
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· Reply · 1775160758

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Snagz

Welcome!
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Prymir
Prymir  
2 w

Soooooooo how do you all like the new Reaction Images? 🤔

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ddrfr33k

 
Definitely feels more on brand than what you had before
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Snagz

Love it!
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Nostalgia
Nostalgia
2 w

What is your favorite N64 (Nintendo 64) game?

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Nostalgia

My favorite is Nightmare Creatures! It's one of the best horror games ever!
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ddrfr33k
ddrfr33k  
2 w

Finally figured out the name and setting for my next card game! Now to make the card frames and insert the art...

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Xyphien

 
That's always exciting!!! My wife and I are working on one as we speak
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· 1775152118
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Nostalgia
Nostalgia
2 w ·Youtube


These indie devs made a game that lets you turn your Steam games into physical game boxes, just like the good ol' days.

- Inspect & interact with your boxes
- Instruction manuals included
- Boot your actual games from the shelf

It's called BOXROOM

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Prymir
Prymir  
2 w

4/1/2026 (Not April Fools Related)
• Text fixed for Light Mode Users.
• Logo size fixed.
• New rule added to Prymir. (No Generative Ai content allowed on the website at all. We're not against Ai but we want Prymir to be retro oriented and that means no Generative Ai.)
• Changed all Reactions to make them more Retro themed.
• Added Grimacing Reaction
•Added Mind Blown Reaction

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ddrfr33k
ddrfr33k  
2 w

My podium finish in #beyblade last month. I'm the Ginger Beard Man. I took 2nd place with Shark Scale 1-70K, Wizard Rod 9-60FB, and Knight Mail 6-60L. It was a long, exhausting, fun day!

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ddrfr33k
ddrfr33k  
2 w

I had a blast at #animedetour last weekend. I helped Retro Black Sheep run a bunch of tournaments over Friday and Saturday, and we should have the recordings up on their Youtube channel soon!

https://www.youtube.com/@retroblacksheep

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Xyphien

 
Glad you enjoyed it! You should tell Retro Black Sheep about Prymir
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Prymir
Prymir  
2 w

We're adding a new rule to the website. There will no longer be Ai allowed on the site. We're not against Ai, however it has flooded the internet and can be found everywhere else. So we'd like to offer an Ai free experience for those who may want a space away from it. It also goes with our Retro goals as a platform!

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AcousticJamm
AcousticJamm
2 w

🚨 DEV UPDATE 🚨

We’re finally revealing some of the dodging styles in Deoxynn: A Story of Fear and Insanity.

Please understand: these were all carefully designed and are 100% fair and balanced.

Jump-and-Duck
Z = jump
X = duck

You see attack
You avoid attack

We call this game design

Directional Weave
Use arrow keys to dodge based on attack direction

Left attack? go right
Right attack? go left

Congratulations!, you have unlocked thinking

Phase Shift
Press C to become intangible

You are no longer bound by physical form
You are also no longer bound by consequences

(until stamina runs out and you immediately explode)

Rhythm Guard
All dodges must now be performed on-beat
There is no visible beat

The BPM is determined by your system clock's current time

good luck

Mirror Dodge
Your controls randomly invert

No indicator
No pattern
No mercy

sometimes up is down
sometimes left is betrayal

Intent Prediction
The game studies your last inputs
learns your habits
judges you
punishes you specifically

this is not AI this is personal

Split Focus
You now control TWO characters
WASD = one
Arrow keys = the other

both can be hit

Sometimes you will have more characters
we believe in multitasking

Sensory Deprivation Mode
Randomly removes one of the following:
• visuals
• audio
• UI
• your confidence

adapt

Cognitive Load Overflow
All previous mechanics now active simultaneously
also the screen rotates slightly every 7 seconds

also the music speeds up when you panic

we can tell when you panic

panic

Quantum Probabilistic Multithreaded Dodge Engine (QPMDE)

Every attack exists in a superposition of all possible trajectories until you observe it.

Your movement collapses the waveform, but not always in your favor.

Important notes for QPMDE:

Early reactions bias toward faster attack states
Late reactions increase hitbox size
Hesitation creates branching failure timelines
Repeated inputs cause the system to “lock in” your worst possible outcome

Certain enemies introduce entangled attacks:
dodging one attack alters another across the arena
Some attacks only exist if you believe they exist

Some attacks exist specifically because you tried to ignore them

In advanced encounters:
You may need to intentionally fail a dodge to reset your probability alignment

In VERY advanced encounters:
The optimal strategy is to stop thinking entirely

We believe this will create a fair and intuitive experience for all players.

April Fools.

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