4/1/2026 (Not April Fools Related)
• Text fixed for Light Mode Users.
• Logo size fixed.
• New rule added to Prymir. (No Generative Ai content allowed on the website at all. We're not against Ai but we want Prymir to be retro oriented and that means no Generative Ai.)
• Changed all Reactions to make them more Retro themed.
• Added Grimacing Reaction
•Added Mind Blown Reaction
My podium finish in #beyblade last month. I'm the Ginger Beard Man. I took 2nd place with Shark Scale 1-70K, Wizard Rod 9-60FB, and Knight Mail 6-60L. It was a long, exhausting, fun day!
I had a blast at #animedetour last weekend. I helped Retro Black Sheep run a bunch of tournaments over Friday and Saturday, and we should have the recordings up on their Youtube channel soon!
https://www.youtube.com/@retroblacksheep
We're adding a new rule to the website. There will no longer be Ai allowed on the site. We're not against Ai, however it has flooded the internet and can be found everywhere else. So we'd like to offer an Ai free experience for those who may want a space away from it. It also goes with our Retro goals as a platform!
🚨 DEV UPDATE 🚨
We’re finally revealing some of the dodging styles in Deoxynn: A Story of Fear and Insanity.
Please understand: these were all carefully designed and are 100% fair and balanced.
Jump-and-Duck
Z = jump
X = duck
You see attack
You avoid attack
We call this game design
Directional Weave
Use arrow keys to dodge based on attack direction
Left attack? go right
Right attack? go left
Congratulations!, you have unlocked thinking
Phase Shift
Press C to become intangible
You are no longer bound by physical form
You are also no longer bound by consequences
(until stamina runs out and you immediately explode)
Rhythm Guard
All dodges must now be performed on-beat
There is no visible beat
The BPM is determined by your system clock's current time
good luck
Mirror Dodge
Your controls randomly invert
No indicator
No pattern
No mercy
sometimes up is down
sometimes left is betrayal
Intent Prediction
The game studies your last inputs
learns your habits
judges you
punishes you specifically
this is not AI this is personal
Split Focus
You now control TWO characters
WASD = one
Arrow keys = the other
both can be hit
Sometimes you will have more characters
we believe in multitasking
Sensory Deprivation Mode
Randomly removes one of the following:
• visuals
• audio
• UI
• your confidence
adapt
Cognitive Load Overflow
All previous mechanics now active simultaneously
also the screen rotates slightly every 7 seconds
also the music speeds up when you panic
we can tell when you panic
panic
Quantum Probabilistic Multithreaded Dodge Engine (QPMDE)
Every attack exists in a superposition of all possible trajectories until you observe it.
Your movement collapses the waveform, but not always in your favor.
Important notes for QPMDE:
Early reactions bias toward faster attack states
Late reactions increase hitbox size
Hesitation creates branching failure timelines
Repeated inputs cause the system to “lock in” your worst possible outcome
Certain enemies introduce entangled attacks:
dodging one attack alters another across the arena
Some attacks only exist if you believe they exist
Some attacks exist specifically because you tried to ignore them
In advanced encounters:
You may need to intentionally fail a dodge to reset your probability alignment
In VERY advanced encounters:
The optimal strategy is to stop thinking entirely
We believe this will create a fair and intuitive experience for all players.
April Fools.
Xyphien
]
Delete Comment
Are you sure that you want to delete this comment ?
Snagz
Delete Comment
Are you sure that you want to delete this comment ?